Sun. May 22nd, 2022

If you had asked me if I wanted The Witcher 4 to return when The Witcher 3: Wild Hunt launched, the answer would have been an emphatic yes. Naturally, there would be caveats: the story should be fair, there should be a good reason to return to this world, but the opportunity to return to this rich, monster-filled realm would be too tempting to pass up. . .

That was in 2015, however.

The recent Witcher 4 teaser, an image of a lynx medallion resting in pure white snow, doesn’t tell us much. The accompanying announcement that the development team has dropped its in-house engine for Epic’s Unreal Engine 5 tells us no more.

The Witcher 3: Wild Hunt

(Image credit: CD Projekt Red)

It’s an exciting teaser for fans, of course; the lynx head medallion shows that CD Projekt Red is breaking away from the tradition of the books to chart its own path – there is no mention of a school of the Lynx in Andrzej Sapkowski’s novels, so it must to be a new Witcher school entirely.

CD Projekt has lost its shine

However, since The Witcher 3 launched, CD Projekt Red has released another massive, not-so-well-received game. While the critics’ ratings for Cyberpunk 2077’s pre-launch were high, the overwhelming post-release reaction was…pretty negative. The RPG launched in a poor state, with major bugs ruining the player experience; it stung all the more that it had failed to deliver on the promise of its early demos and had a general lifeless world. This was a terrible disappointment from such a talented developer. Even those looking for diamonds in the rough should admit that, at best, Cyberpunk 2077 is no patch on The Witcher 3, frequently dropping the ball in its storytelling and falling into numerous lazy tropes and stereotypes.

A rogue in Cyberpunk 2077

(Image credit: CD Projekt Red)

Part of this may be due to a simple fact: the CD Projekt Red that created The Witcher 3 is not the one that created Cyberpunk 2077. Quest designer Nikolas Kolm, a major role in the success of The Witcher 3, left the studio to work at Ubisoft on the much-loved Assassin’s Creed Odyssey. Nor was Kolm the only key staff member to do so.

By Admin

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