AMD is improving its Nvidia DLSS rival – these are the PC games that’ll get FSR 2.0 first

AMD has just launched new RDNA 2 graphics cards, and with these refreshed GPUs comes news of the launch of FidelityFX Super Resolution (FSR) version 2.0, along with the games that will support it first.

In case you’ve forgotten, FSR is the AMD equivalent of Nvidia DLSS – although there are a few key differences (more on that in a moment) – and it’s a technology that boosts frame rates in supported games.

The first game to use FSR 2.0 will be Deathloop with support going live tomorrow May 12 (via patch); and that’s no surprise given that the innovative shooter has been used as a showcase for functionality.

AMD also let us know which games are next to get FSR 2.0, and that includes Microsoft Flight Simulator, EVE Online, and Forspoken (when it’s hopefully released in October – it’ll also be the first game to use DirectStorage on PC, so it will be very interesting to watch).

Here’s the full list of games scheduled to get FSR 2.0 in the “coming months” after Deathloop:

  • Asterigos
  • Delysium
  • EVE online
  • Farming Simulator 22
  • Speak
  • Based
  • Microsoft Flight Simulator
  • NiShuiHan
  • Perfect World Remake
  • Swordsman Remake
  • Unknown 9: Awakening

Analysis: Time advantage – but how close will FSR 2.0 be to DLSS?

FSR 2.0 was promised for a Q2 2022 launch, so it arrived on time with a mid-May kickoff.

As we’ve heard before, AMD promises a big leap forward in performance, with the feature changing to use time scaling, rather than spatial scaling around which FSR 1.0 has been built. The difference is that while the latter only uses data from the current frame of the running game, time scaling also uses past frames – and the result is a better level of quality.

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Whether that’s Nvidia’s kind of breakthrough with DLSS 2.0, well, let’s put it this way – AMD has a lot of catching up to do. FSR 2.0 still doesn’t use AI chops like DLSS, of course, and that’s a big part of why Team Green’s solution has been so successful. However, we won’t really know how these frame rate boosters stack up until we can test them ourselves, but AMD should definitely narrow the gap in quality considerably (performance may be another affair).

Even if AMD only comes much closer to DLSS, rather than equaling it, it will still be a big step forward, and FSR has its own strengths, a notable one being compatibility with competing graphics cards (this works with some Nvidia GPUs – and remember, DLSS is only good with Nvidia cards, and only RTX models).

As for the actual games originally planned to support FSR 2.0, the list is a little underwhelming, with only a scattering of big names. Still, it’s only for starters, and hopefully we’ll soon see more high-level developers readying the tech for their games.

Via Tom’s Hardware

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