Diablo Immortal gets a surprise PC launch and release date

A release date for Diablo Immortal, the next entry in the acclaimed action RPG series, has been announced, alongside the surprise reveal that the previously mobile-exclusive title will also launch on PC.

Developer Blizzard has announced that Diablo Immortal will launch on June 2 for Android and iOS devices and will be released in open beta on PC at the same time. The free-to-play multiplayer RPG will support cross-play and cross-progression, allowing you to play with others on all platforms, while retaining all character progression when switching between PC and mobile.

The game will include controller support for both mobile and PC, and – in a first for the Diablo series – will allow PC players to choose between a traditional point-and-click or WASD-based control scheme to move around Sancturay on the go. using their mouse and keyboard.

The announcement of the PC release of the game is a surprise. When Diablo Immortal was first teased in 2018, Blizzard claimed it had no plans to bring the game to other platforms, prompting a Blizzcon crowd to boo game advertisers.

Crusader fighter in Diablo Immortal

(Image credit: Blizzard Entertainment)

Asked during a press briefing why the development team is bringing the game to PC now, game director Wyatt Cheng said the decision was made in response to fan feedback.

“It was and remains our intention to bring Diablo to as many gamers as possible, and we believe mobile is an exciting opportunity to bring Diablo to gamers around the world who might not experience the fun and joy of a Diablo game otherwise,” he said.

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“When we started going through our alpha and beta testing phases, we saw a lot of players asking for a PC version or talking about a PC version, or other players talking about how they planned to emulate the game on PC. And we thought, ‘My God, if people are going to emulate the game on PC, it would be really nice for us to just create a native client so people can experience the game on whatever platform they want.’ “.

“We continue to make the game mobile first, but as our goal is to reach as many gamers as possible, being on both mobile and PC is the best way to achieve this.”

Diablo Franchise General Manager Rob Fergusson further clarified that alpha and beta testers tend to play Diablo Immortal for long periods of time, rather than the short periods of play that users often spend on mobile games. .

“We were attending three and four hour sessions,” Fergusson said. “So we felt like having that ability for someone to be able to sit at their desk and play with a big screen would be something that would be desirable.”

A necromancer in the PC version of Diablo Immortal

(Image credit: Blizzard Entertainment)

He went on to say that while Diablo Immortal is ready to launch, it will be released in open beta on PC so the team can continue to receive player feedback regarding this version of the game. As a “mobile- first”, its controls and interface were created with phones and tablets in mind.

“Even though the PC has the moniker open beta, it’s really open beta around the interface. It’s really about how you interact with the game, the UI, the controls that are in in the open beta of the game,” Fergusson said.

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“The game is being released, so all of your progress, everything you do, everything you earn, etc. will all be retained. Nothing will be lost when we also move from open beta to a fully released PC version.

You’ll be able to play with six classes when Diablo Immortal launches on June 2: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Sorcerer. Ultimately, you will also be able to switch your existing character to a new class after creation while retaining their progress and items. This feature is intended to save players from having to create alternate characters that need to be re-leveled if they want to try out a new class, but will not be available on launch day.

Blizzard also emphasizes the social aspects of the game. You’ll be able to form Warbands with up to eight other players to complete raids and challenges, as well as join clans of up to 150 players. A faction-based PvP system called Cycle of Strife will also support server-wide battles.

As is the case with mobile games, microtransactions will be included with a battle pass for players to level up. Cheng says the team was careful to put gameplay design ahead of these monetization features, with all of Diablo Immortal’s core mechanics and all of the storyline available to play for free. Cosmetics will be available for purchase, but gear and XP will not.

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